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IN Series Presents: Jammers! An Inclusive Game Jam Workshop

Posted April 30th, 2015 by Jonathan Hung

Registration Extended to May 16, 2015!

jammersTwine is a radical game authorship tool harnessed by the independent games community for making expressive, experimental, and socially conscious text-based games. This inclusive Game Jam deploys Twine as an innovative method for interactive storytelling in a 7-hour, hands-on workshop. Jammers design interactive stories, choose-your-own adventure games, and e-poetry in order to explore digital game authorship as a creative medium of expression.

A Game Jam Story: Designing expressive games with Twine

Each jammer develops a game using the Twine 2.0 freeware. Participants will gain basic proficiency in the conceptual, aesthetic, and technical dimensions of text-based game authorship and its markup and scripting languages: HTML, CSS and JavaScript. Upon completion of games, jammers are invited to playtest each other’s games and upload and share their creations online. This workshop will accommodate the accessibility needs of jammers.

Game jam theme: Jammers are invited to interpret and creatively translate the game jam’s theme into their games: What strange world and untold coincidences.

Date: Saturday, May 16, 2015.
Time: 10:30 AM to 5:30 PM with lunch and refreshments provided.
Location: Participatory Inclusive Design Lab, Inclusive Design Institute, Room 4904, OCAD University, 49 McCaul Street, Toronto, Ontario.

Workshop capacity: Total workshop participants: 10

Experience level and requirements: No prior game development, programming or graphic design skills are required. We will supply laptops, unless you prefer to bring your own.

Cost: $20.00 (lunch and refreshments are included). Subsidized by the Inclusive Design Research Center.

Software download: Twine 2.0 free download

Facilitator: Sandra Danilovic, PhD Candidate, Faculty of Information, University of Toronto.

Learning Outcomes:

  • Detailed understanding of text-based Twine game development including basic proficiency in HTML, CSS and JavaScript.
  • Basic proficiency in conceptual, aesthetic and technical dimensions of text-based game design and development (ex: game idea, interactive story, audio-visual design, game rules, player choices and outcomes, etc.)
  • Introduction to creative and procedural (rule-based) experimentation with text-based games.
  • Introduction to the iterative and collaborative process of DIY game design and development.

IN Series is a series of public presentations, which promotes discussion and engagement on a wide variety of topics about inclusion – disability, accessibility, health, education, culture and the arts. IN Series is hosted by the Inclusive Design Institute (IDI) at OCAD University. The IDI is a hub of applied research that addresses the challenge of design that is inclusive of the full range of human diversity with respect to ability, language, culture, gender, age, including users with disabilities, language needs and various cultural preferences. Through research, industry collaboration, education and civic engagement, the IDI fosters the goals of an innovative, creative and inclusive society.

Please contact idi@ocad.ca for any accessibility needs. Those requiring attendant care are the responsibility of the registrant.

Registration for this event will be available right up until the day of the event, including on-site on Saturday, May 15. Please use the Registration Form  to register in advance. We hope you will be able to attend.

Contact: David Pereyra, M.Arch, MA, Ph.D
Post-doctoral Fellow, Inclusive Design Institute
Inclusive Design Research Centre
OCAD University, 49 McCaul Street, Toronto.
T: 416-977-6000 Ext. 4672
dpereyra@ocadu.ca

http://inclusivedesign.ca
http://idrc.ocadu.ca

Please see accessible PDF Document